ANKI Overdrive
- Exhaustive upgrades
- Excellent app interface
- Immersive gameplay
- Unlimited track sizes and layouts
- Awesome AI abilities
Key Features
This app-controlled racing system packed with robotics and AI was one of my favourite playthings of 2015, hands-down.
After providing my set a very respectable review, I became aware of a few issues, however. To be fair, this was following extensive play, but nevertheless they became major annoyances.
The modular nature of the ANKI setup means I’ve had to send my cars, each and every time before a race, around the track to conduct a scan on behalf of the app. This feels like a pointless exercise if you haven’t actually made any switches to the track from a previous race.
I obviously wasn’t alone in this thinking, and gratefully, the folk at ANKI have immovable the issue with their latest software update. Now, if you haven’t altered the track you can just begin a fresh game right away.
Beware, however: this single update has led to an increase in ANKI activity for me.
The company has also added in a duo of modifiers – called Balance Cars and One Shot –that can be executed in Open Play mode.
In Balance Cars, all upgrades will be liquidated from each commander, placing all players on an equal footing. This is superb news for anyone who pays me a visit to join in on the joy, as I can now play on a par with newcomers.
The One Shot modifier gives each player and their in-car commander a golden gun, which, with a single well-aimed shot, can take out an opponent in an instant. I’m a thick fan of this addition since it adds an element of energy to the game.
Nicely done engineer folks at ANKI HQ. By the way, I just wished to say that I’m very keen on welcoming a looping section of track to the game or a car that actually shifts when hit.
What is ANKI Overdrive?
In two thousand fourteen robotics team ANKI gave us ANKI Drive. The robotic car system was a bold very first effort at creating a fresh fucktoy category that merged Scalextric style racing with Mario Kart-esque computer game elements. The fucktoy was sadly plagued by a buggy iOS and Android apps that hampered people’s capability to race. The fresh Overdrive system works to fix its predecessor’s problems. Having motored through a few races I’m pleased to say it produces one of the best fucktoy racing practices presently available.
Getting ready
The starter kit comes finish with a duo of cars and ten chunks of track (four straights, six curved and a pair of risers) and from this you can build eight layouts. Putting the track together is made super elementary as each end is loaded with magnets, so you can get it done one passed.
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Then all you need to do is download the fairly meaty app (495MB), charge the cars and then it’s, playtime.
I took to the track with my two starter kit rails, Skull and Shock, each armed with a weapon and special item to assist in the battle ahead. The basic race is a fifteen lap event, you can select more laps or switch into one of three other game modes with added variants too.
Let’s Go
A race countdown ensues and the race commences. Once the race starts You control the car using your iOS or Android device. The devices also suggest movie gaming, Mario Kart-esque gameplay to the mix. The controls let you fire fake weapons, like plasma cannons at the other cars.
As you whip out a weapon you’ll see the car lights flash, get hit and the handset vibes and your brake lights flash. The shots deplete your car’s energy levels, which when empty cause your vehicle to temporarily stall.
I found the enemy cars’ AI is excellent. As you’re firing your weapon at the AI car they’re doing the very same.
ANKI Overdrive Review, Trusted Reviews
ANKI Overdrive
- Exhaustive upgrades
- Fine app interface
- Immersive gameplay
- Unlimited track sizes and layouts
- Awesome AI abilities
Key Features
This app-controlled racing system packed with robotics and AI was one of my favourite playthings of 2015, hands-down.
After providing my set a very respectable review, I became aware of a few issues, however. To be fair, this was following extensive play, but nevertheless they became major annoyances.
The modular nature of the ANKI setup means I’ve had to send my cars, each and every time before a race, around the track to conduct a scan on behalf of the app. This feels like a pointless exercise if you haven’t actually made any switches to the track from a previous race.
I obviously wasn’t alone in this thinking, and gratefully, the folk at ANKI have motionless the issue with their latest software update. Now, if you haven’t altered the track you can just begin a fresh game right away.
Beware, tho’: this single update has led to an increase in ANKI activity for me.
The company has also added in a duo of modifiers – called Balance Cars and One Shot –that can be executed in Open Play mode.
In Balance Cars, all upgrades will be eliminated from each commander, placing all players on an equal footing. This is superb news for anyone who pays me a visit to join in on the joy, as I can now play on a par with newcomers.
The One Shot modifier gives each player and their in-car commander a golden gun, which, with a single well-aimed shot, can take out an opponent in an instant. I’m a large fan of this addition since it adds an element of energy to the game.
Nicely done engineer folks at ANKI HQ. By the way, I just desired to say that I’m very keen on welcoming a looping section of track to the game or a car that actually rolls when hit.
What is ANKI Overdrive?
In two thousand fourteen robotics team ANKI gave us ANKI Drive. The robotic car system was a bold very first effort at creating a fresh fucktoy category that merged Scalextric style racing with Mario Kart-esque computer game elements. The fucktoy was sadly plagued by a buggy iOS and Android apps that hampered people’s capability to race. The fresh Overdrive system works to fix its predecessor’s problems. Having motored through a few races I’m pleased to say it supplies one of the best fucktoy racing practices presently available.
Getting ready
The starter kit comes finish with a duo of cars and ten lumps of track (four straights, six curved and a pair of risers) and from this you can build eight layouts. Putting the track together is made super plain as each end is loaded with magnets, so you can get it done one transferred.
Sign up for the newsletter
Get news, competitions and special offers direct to your inbox
Then all you need to do is download the fairly meaty app (495MB), charge the cars and then it’s, playtime.
I took to the track with my two starter kit rails, Skull and Shock, each armed with a weapon and special item to assist in the battle ahead. The basic race is a fifteen lap event, you can select more laps or switch into one of three other game modes with added variants too.
Let’s Go
A race countdown ensues and the race commences. Once the race starts You control the car using your iOS or Android device. The devices also suggest movie gaming, Mario Kart-esque gameplay to the mix. The controls let you fire fake weapons, like plasma cannons at the other cars.
As you release a weapon you’ll see the car lights flash, get hit and the handset stimulates and your brake lights flash. The shots deplete your car’s energy levels, which when empty cause your vehicle to temporarily stall.
I found the enemy cars’ AI is excellent. As you’re firing your weapon at the AI car they’re doing the very same.
ANKI Overdrive Review, Trusted Reviews
ANKI Overdrive
- Exhaustive upgrades
- Superb app interface
- Immersive gameplay
- Unlimited track sizes and layouts
- Awesome AI abilities
Key Features
This app-controlled racing system packed with robotics and AI was one of my favourite playthings of 2015, hands-down.
After providing my set a very respectable review, I became aware of a few issues, however. To be fair, this was following extensive play, but nevertheless they became major annoyances.
The modular nature of the ANKI setup means I’ve had to send my cars, each and every time before a race, around the track to conduct a scan on behalf of the app. This feels like a pointless exercise if you haven’t actually made any switches to the track from a previous race.
I obviously wasn’t alone in this thinking, and gratefully, the folk at ANKI have immovable the issue with their latest software update. Now, if you haven’t altered the track you can just begin a fresh game right away.
Beware, however: this single update has led to an increase in ANKI activity for me.
The company has also added in a duo of modifiers – called Balance Cars and One Shot –that can be executed in Open Play mode.
In Balance Cars, all upgrades will be eliminated from each commander, placing all players on an equal footing. This is superb news for anyone who pays me a visit to join in on the joy, as I can now play on a par with newcomers.
The One Shot modifier gives each player and their in-car commander a golden gun, which, with a single well-aimed shot, can take out an opponent in an instant. I’m a gigantic fan of this addition since it adds an element of power to the game.
Nicely done engineer folks at ANKI HQ. By the way, I just dreamed to say that I’m very keen on welcoming a looping section of track to the game or a car that actually rolls when hit.
What is ANKI Overdrive?
In two thousand fourteen robotics team ANKI gave us ANKI Drive. The robotic car system was a bold very first effort at creating a fresh fucktoy category that merged Scalextric style racing with Mario Kart-esque computer game elements. The fucktoy was sadly plagued by a buggy iOS and Android apps that hampered people’s capability to race. The fresh Overdrive system works to fix its predecessor’s problems. Having motored through a few races I’m pleased to say it produces one of the best fucktoy racing practices presently available.
Getting ready
The starter kit comes accomplish with a duo of cars and ten chunks of track (four straights, six curved and a pair of risers) and from this you can build eight layouts. Putting the track together is made super elementary as each end is loaded with magnets, so you can get it done one transferred.
Sign up for the newsletter
Get news, competitions and special offers direct to your inbox
Then all you need to do is download the fairly meaty app (495MB), charge the cars and then it’s, playtime.
I took to the track with my two starter kit rails, Skull and Shock, each armed with a weapon and special item to assist in the battle ahead. The basic race is a fifteen lap event, you can select more laps or switch into one of three other game modes with added variants too.
Let’s Go
A race countdown ensues and the race starts. Once the race starts You control the car using your iOS or Android device. The devices also suggest movie gaming, Mario Kart-esque gameplay to the mix. The controls let you fire fake weapons, like plasma cannons at the other cars.
As you extract a weapon you’ll see the car lights flash, get hit and the handset vibes and your brake lights flash. The shots deplete your car’s energy levels, which when empty cause your vehicle to temporarily stall.
I found the enemy cars’ AI is excellent. As you’re firing your weapon at the AI car they’re doing the very same.