AImotive games its Project Cars to test self-driving software
Testing self-driving software on public roads can be exceptionally expensive, with the cost of the car, the hardware, the license, and insurance potentially reaching into the millions.
AImotive, a self-driving software developer, has been looking for a unique way to cut the costs. Instead of spending money on the real thing, it attempted simulating the practice using Project Cars, a two thousand fifteen motorsport movie game developed by Slightly Mad Studios.
The team desired to use Project Cars as a framework to build its own simulator, testing self-driving algorithms inwards the movie game to make it as close to the real practice as possible.
Better for simulation
It is not the very first time self-driving software has been programmed through a simulation, rather than real-world testing, but it is the very first time a movie game has been used as the foundation for the simulation.
Project Cars outperforms most of the commercial car simulators available today, making it a viable option for any software developer that wants to test software.
In the end, AImotive discovered Project Cars wasn’t sturdy enough for simulation requirements. But the studios behind the game may look to reuse AImotive’s self-driving software for Project Cars Two, expected late 2017, as a way of simulating real-life driving conditions while players race.
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